February 06, 2015

Update on Animated Short - Environment Development

The past couple of days were spent putting together all the assets and beginning to layout the film.

Although I thought all assets were built to scale, they were not. I forgot to make sure that after exporting the assets and importing them into Maya that they were the right heights. Most assets were simply to make to scale. Those who had SSS in their shaders required adjusted. The most difficult to scale were the character rigs, but that is on its way.

The lighting is a draft, as is the layout. I have used a script called Debris Maker to create rocks, crystals, and other environmental assets that will fill in the emptiness of the scene.

First layout composition


Layout with some shaders and highlights (post-resize)


Positioning of objects, picking a camera angle, shaders (pre-resize)


With scale readjustment: SSS in flower petals is not accurate